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Old Aug 09, 2008, 02:14 PM // 14:14   #61
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Quote:
Originally Posted by Monarch
On-Topic: It's only nerfed because of the pvpers.
Correction, it was nerfed because it was ridiculously overpowered for assassins using other weapons then daggers. Most of all with scythes and spears.
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Old Aug 09, 2008, 02:41 PM // 14:41   #62
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Quote:
Originally Posted by Productivity
Why exactly do PVE players need completely imbalanced crap to enjoy the game? Do you enjoy putting eight skill on your bar and then rolling your head around on the keyboard to win?
If its not Headmashway then it fails

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Old Aug 09, 2008, 03:46 PM // 15:46   #63
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Quote:
Originally Posted by Dark Paladin X
If you want quick kills, daggers are your answer. Heck, I even did a total of +12,000 damage against Master of Damage by using [Moebius Strike] and [Death Blossom].

So yea, that's the reason why ArenaNet nerfed Way of the Assassin. Not to mention it, double strikes often compensate for the lack of an IAS. Heck, you don't really need a good IAS for a sin (even mesmers using Illusionary Weaponry is better off using daggers than swords when using IW).
Using an elite to do massive amounts of damage is the reason why another elite which can't be in the same build was nerfed? Double strikes means daggers don't really need ias, which is why making a crap ias elite, that only works with dagger is kind of pointless. Also Illusionary weaponry is better with a sword + flurry than daggers.

Quote:
Originally Posted by underverse_ninja
Can't believe people think that losing 11-13% speeds makes a huge difference ..ONLY the speed was change combined with Crit Eye you have a 42-44% chance to land crit hits, the Fun I am have having with this is Great.
No it's the "daggers only" bit which makes a huge difference.

Quote:
Originally Posted by DutchSmurf
Correction, it was nerfed because it was ridiculously overpowered for assassins using other weapons then daggers. Most of all with scythes and spears.
Yeah heaven forbid we might want to use something other than daggers as an assassin -_- Scythe assassins have been around using this skill for ages, it was imba when they added the IAS to it. Now it's just useless.

Last edited by Akimb0; Aug 09, 2008 at 03:49 PM // 15:49..
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Old Aug 09, 2008, 04:07 PM // 16:07   #64
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Should be slightly buffed so you can get 25% IAS at 13 dagger mastery or so... other than that it's good.
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Old Aug 09, 2008, 04:13 PM // 16:13   #65
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Quote:
Originally Posted by Akimb0
Double strikes means daggers don't really need ias, which is why making a crap ias elite, that only works with dagger is kind of pointless.
L2P, you need an IAS to get your combos out faster so the enemy monks can't react in time, not so you can do pathetic damage with your 7-17 daggers. If you make an assassin based on auto attacking then you're doing it wrong.
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Old Aug 09, 2008, 04:36 PM // 16:36   #66
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Quote:
Originally Posted by underverse_ninja
Can't believe people think that losing 11-13% speeds makes a huge difference
It's quite a big blow to the amount of attacks your getting in.

Quote:
Originally Posted by Wiki
A 33% reduction in swing time results in 50% more swings in the same time frame
In saying it's really a matter of personal choice and opinion.

Glad you enjoy it but personally I'd rather take a faster secondary IAS that leaves my elite slot open and doesn't demand massive spec'ing in CS when I'm wanting as much DM as I can possibly squeeze into my build for PvP.

In PvE CA is vastly superior.

I still don't see this touching my bar but I'm glad they changed it from broken to mediocre.
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Old Aug 09, 2008, 04:43 PM // 16:43   #67
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To those whinging about the fact WoTA is now actually balanced.

LEARN 2 PLAY. Daggers with an IAS are still freaking nasty considering sins LOVE their knockdowns. It reduces the time a monk has to react to a sin wailing on someone.

Just because you can't abuse it with scythe/bow/spear anymore isn't any reason to cry like a baby unless you can only win with the PUNCH THE KEYS FOR GOD SAKE method.
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Old Aug 09, 2008, 04:46 PM // 16:46   #68
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Anet giveth and they sure as hell can taketh away.
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Old Aug 09, 2008, 04:48 PM // 16:48   #69
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there goes my spearchucker assassin
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Old Aug 09, 2008, 05:00 PM // 17:00   #70
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well, at least there's stil the R/D
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Old Aug 09, 2008, 05:03 PM // 17:03   #71
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Quote:
Originally Posted by AKB48
well, at least there's stil the R/D
[wounding strike] is alive!
woot!
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Old Aug 09, 2008, 05:10 PM // 17:10   #72
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Quote:
Originally Posted by cgruber


^ with a scythe
lol umm with a rit buildi have you can do that much damgein 30secds everyy 30secds 214 dps non stop
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Old Aug 09, 2008, 05:10 PM // 17:10   #73
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I meant this: [Escape] actually but [wounding strike] works, too.
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Old Aug 09, 2008, 06:23 PM // 18:23   #74
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As far as i can tell most of what people think was over powered about that skill was its use with other weapons. Now that its daggers only i didnt see too much of a problem with it, its not like 90% of dagger sins didnt run either tiger stance or flail in pvp anyways. Dropping the haste to 18% at 13 crits is just going to make all those sins go back to tigers stance/flail so this really didnt accomplish anything.
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Old Aug 09, 2008, 07:11 PM // 19:11   #75
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Good nerf imo...except for the speed thing boost it up a tiny bit...Keep the DAGGERS only definitely..that's how true sins do it.
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Old Aug 09, 2008, 07:13 PM // 19:13   #76
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Quote:
Originally Posted by Lucid Xlll
As far as i can tell most of what people think was over powered about that skill was its use with other weapons. Now that its daggers only i didnt see too much of a problem with it, its not like 90% of dagger sins didnt run either tiger stance or flail in pvp anyways. Dropping the haste to 18% at 13 crits is just going to make all those sins go back to tigers stance/flail so this really didnt accomplish anything.
They'll lose the crit chance if they do that. Plus WoTA is way more spammable (another major reason it needed it's nerf)
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Old Aug 09, 2008, 07:48 PM // 19:48   #77
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For Sarevok, imo 15% more haste from flail and tigers stance (assuming you're running 13 crits) is more important for spiking then 31% increase crit chance. If you are running a pressure build, all decent ones i can think of atm rely on their elite to make the pressure constant, and yes Way of the Assassin is spammable, but so is flail and if you're running a kd spike, i personally like using "On You're Knees!" to ensure tigers stance will be up for the next time im going to do my attack chain~
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Old Aug 09, 2008, 07:52 PM // 19:52   #78
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Quote:
On-Topic: It's only nerfed because of the pvpers.
The only reason it was buffed was because of PvP. Do you think ANet changed it for PvE?

It's still better than it used to be, quit all your senseless whining, and learn what balance is.
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Old Aug 09, 2008, 07:53 PM // 19:53   #79
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Quote:
Originally Posted by Lucid Xlll
For Sarevok, imo 15% more haste from flail and tigers stance (assuming you're running 13 crits) is more important for spiking then 31% increase crit chance. If you are running a pressure build, all decent ones i can think of atm rely on their elite to make the pressure constant, and yes Way of the Assassin is spammable, but so is flail and if you're running a kd spike, i personally like using "On You're Knees!" to ensure tigers stance will be up for the next time im going to do my attack chain~
Meet the quote button.

With WoTA the pressure IS constant, infact it's almost non-stopping and unconditional providing you don't get someone wild blowing you out of the stance (easily remedied), adtionally it's only 1 skill. Tiger's stance will fail if you get blocked even once and OYK requires a KD.

The trade offs on either side are quite clear. Personally I'd go with WoTA for daggers.
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Old Aug 09, 2008, 07:55 PM // 19:55   #80
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Deal with it.

nuff said
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